In our game, its the players task to shoot arrows to pop baloons. Therefore I have to check when the arrow hits a baloon.
I do that within the fixture.onBeginContact(….) method where I then make the baloon disappear.
The problem is, that as soon as the arrow hits the baloon, it bounces from it. But that should not happen because I want the arrow to continue flying its original direction. How can I stop it from bouncing of a baloon?
As our pysicsworld also uses gravity.y, I have to make the Baloon BoxCollider BodyType.Static to keep it from falling.
I already tried setting vairous properties to zero, it didnt help.