Hello,
how to disable these console-outputs?
cocos2d : getActionByTag: Target not found
cocos2d : getActionByTag: Target not found
cocos2d : getActionByTag: Target not found
cocos2d : getActionByTag: Target not found
SpriteSequence: jumpTo() called for stand
CCAnimatedSpriteManager: this sprite changed its running property: Sprite_QMLTYPE_31(0x228eaf18)
…….
CCAnimatedSpriteManager: this sprite changed its running property: Sprite_QMLTYPE_31(0x228eaf18)
CCAnimatedSpriteManager: this sprite changed its running property: Sprite_QMLTYPE_31(0x228eaf18)
CCAnimatedSpriteManager: for this sprite no action exists – this happens when frameCount is 1
SpriteSequence: jumpTo() called for stand
CCAnimatedSpriteManager: this sprite changed its running property: Sprite_QMLTYPE_31(0x228eaf18)
CCAnimatedSpriteManager: this sprite changed its running property: Sprite_QMLTYPE_31(0x228eaf18)
CCAnimatedSpriteManager: for this sprite no action exists – this happens when frameCount is 1
cocos2d : getActionByTag: Target not found
cocos2d : getActionByTag: Target not found
cocos2d : getActionByTag: Target not found
cocos2d : getActionByTag: Target not found
It’s impossible to read our own outputs….
Grettings,
Florian