OverviewFelgo 2 Support (Qt 5) › Dynamic loading of Scenes

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #9948



    I am just wondering, because I don’t see it mentioned in any demo example. Are there any downside in using a Loader for loading Scenes? I have a lot of scenes, loading them dynamically makes perfect sense.

    The Loader is anchored to the GameWindow and a global “top bar” (which is again anchored to the game window (top, left, right). So, they should still benefit from all the content scaling stuff, right?





    Felgo Team

    Hi supaiku,

    you are right, dynamic loading of scenes is the right way to go when you want to load scenes just when you need them.
    The content scaling feature of the Scene should work correctly even when loaded dynamically.



Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support