Forums

OverviewFelgo 2 Support (Qt 5) › EntityManager not defined

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #15508

    Isak

    Hello,

    I get some errors while building, is this something i can this and should be worried about? it dont looks like its pointing to my files?

     

    qrc:///qml/VPlay/core/EntityBase.qml:573:3: QML Connections: Cannot assign to non-existent property "onEntityManagerDestroyed"
    qrc:///qml/VPlay/core/EntityBase.qml:573:3: QML Connections: Cannot assign to non-existent property "onEntityManagerDestroyed"
    qrc:///qml/VPlay/core/EntityBase.qml:530: ReferenceError: entityManager is not defined
    qrc:///qml/VPlay/core/EntityBase.qml:530: ReferenceError: entityManager is not defined
    qt.network.ssl: QSslSocket: cannot resolve SSLv3_client_method
    qt.network.ssl: QSslSocket: cannot resolve SSLv3_server_method
    qrc:///qml/VPlay/core/EntityBase.qml:574: ReferenceError: entityManager is not defined
    qrc:///qml/VPlay/core/EntityBase.qml:574: ReferenceError: entityManager is not defined
    qrc:///qml/VPlay/core/EntityBase.qml:567: ReferenceError: entityManager is not defined
    qrc:///qml/VPlay/core/EntityBase.qml:567: ReferenceError: entityManager is not defined

    /Isak

    #15510

    Alex
    Felgo Team

    Hi Isak,

    you are most likely using EntityBase components without having an EntityManager component added. As long as you are not planning to dynamically create and remove your entities at runtime, you are safe to ignore this “error” message. If you want to get rid of it, just add this to e.g. your game scene.

    EntityManager {
         id: entityManager
         entityContainer: yourGameSceneId // this property is needed if you want to dynamically create entities at runtime, if you don't do this, you can remove it.
       }

    Cheers,
    Alex

     

    #15511

    Isak

    Hello Alex,

     

    Thanks that solved it:)

Viewing 3 posts - 1 through 3 (of 3 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support