Hi,
is there any chance to disable/reduce logging of the VPlayGameNetwork events?
I’ve noticed that using achievements generates a lot of messages. Probably within some comparsion/search logic of ServerData and LocalData:
qml: serverAchievementData: {"key":"4", … } localAchievementData: {"objectName":"","key":"0", … }
qml: serverAchievementData: {"key":"4", … } localAchievementData: {"objectName":"","key":"1", … }
qml: serverAchievementData: {"key":"4", … } localAchievementData: {"objectName":"","key":"2", … }
qml: serverAchievementData: {"key":"4", … } localAchievementData: {"objectName":"","key":"3", … }
qml: serverAchievementData: {"key":"4", … } localAchievementData: {"objectName":"","key":"4", … }
qml: serverAchievementData: {"key":"3", … } localAchievementData: {"objectName":"","key":"0", … }
qml: serverAchievementData: {"key":"3", … } localAchievementData: {"objectName":"","key":"1", … }
qml: serverAchievementData: {"key":"3", … } localAchievementData: {"objectName":"","key":"2", … }
qml: serverAchievementData: {"key":"3", … } localAchievementData: {"objectName":"","key":"3", … }
qml: serverAchievementData: {"key":"2", … } localAchievementData: {"objectName":"","key":"0", … }
qml: serverAchievementData: {"key":"2", … } localAchievementData: {"objectName":"","key":"1", … }
qml: serverAchievementData: {"key":"2", … } localAchievementData: {"objectName":"","key":"2", … }
qml: serverAchievementData: {"key":"1", … } localAchievementData: {"objectName":"","key":"0", … }
qml: serverAchievementData: {"key":"1", … } localAchievementData: {"objectName":"","key":"1", … }
qml: serverAchievementData: {"key":"0", … } localAchievementData: {"objectName":"","key":"0", … }
This part of logic generates n! log entries for n achievement. I have more than 100 achievements, so in my case it takes pretty much time to print out all of the output.
Additionally at first initialization of scores scene I got a lot of:
qml: updateServerAchievementsFromClientAchievements()
qml: typeof(value) undefined
qml: typeof(value) undefined
...
qml: typeof(value) undefined
qml: AchievementView: ach server creation: found a matching pair of local achievment & server achievement..
qml: typeof(value) undefined
qml: typeof(value) undefined
...
qml: typeof(value) undefined
qml: AchievementView: ach server creation: found a matching pair of local achievment & server achievement..
qml: typeof(value) undefined
qml: typeof(value) undefined
...
qml: typeof(value) undefined
qml: AchievementView: ach server creation: found a matching pair of local achievment & server achievement..
I see the errorReportingLevel parameter in VPlayGameNetwork, however I can’t find any information about it.