Learn what Felgo offers to help your business succeed. Start your free evaluation today! Felgo for Your Business

Forums

OverviewFelgo 2 Support (Qt 5) › Flappy Bird tutorial gameover

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #20770

    Isak

    Hello,

     

    I just finished the tutorial for Flappy Bird and i enjoyed it but i feels a little buggy.

    In the tutorial you test in the MouseArea if the property gameState = gameOver but that means that the game only end when you click with the mousen and a collision have happened. I would like to implement so that the game ends when player hit pip without having to press with the button, how do i achieve this?

     

    /Isak

    #20771

    Isak

    Hello,

    I just realized that the Github version is a lot more done, would it be possible for you to update the tutorial to explain all the parts in the completed game on Github? It would be an amazing tutorial.

     

    /Isak

    #20774

    Günther
    Felgo Team

    Hi Isak!

    Thanks for the suggestion, I noted it in our feedback tracker!

    The tutorial is a very simple introduction for the main game parts of Flappy Bird. You can also see the full example in the demos that come with the Felgo SDK: https://felgo.com/doc/v-play-demos-flappybird-example/

    This full Flappy Bird demo is still very simple. I’m sure you can learn how everything works, by reading the game code and doing some other advanced tutorials.

    Cheers,
    Günther

     

Viewing 3 posts - 1 through 3 (of 3 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded