you’re right, we did not change the demos to use fullscreen yet.
You can easily do so yourself though, just create a new project from Felgo version 2.0.4, and you will find the AndroidManifest and .plist modifications needed for fullscreen there. These you can just apply to your games then.
As a follow-up to Christian’s post, it is possible to hide the entire chrome within an Android app, e.g. for a video viewer app. Android however automatically fades in the navigation buttons as soon as the user touches the screen, so this is not really an option for a game.
thanks for the link, as in the post described it’s possible to hide all the chrome unless the user does a specific swipe gesture on KK, yes. The implementation steps remain the same as described above, create a custom subclass of QtActivity/VPlayActivity and override the required lifecycle method of the activity (be sure that you don’t forget to call super for every method override).
As Christian suggested we’ll probably add the required flags as a property of our GameWindow in one of our future updates, so stay tuned on that!
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