OverviewFelgo 1 Support › HD2 images not being loaded

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
  • #6843


    Using both my own files, and the Chicken Outbreak template, I am unable to test -hd2 images. For the Chicken Outbreak, I deleted the comments for the GameWindow width and height so it reads 320*2*1.5 and 480*2*1.5. I even went into the mainscreen hd2 image and scribbled lines in Paint just to make sure. I even tried setting the factor to something crazy high like times 10 and it would still only load the -hd images. Do I have to enable this manually?


    Felgo Team


    can you search in your logs for the following statement “cocos2d: GL_MAX_TEXTURE_SIZE:” please?

    If it is 2048, your graphics card cannot show hd2 image. However, if you test it on a high-res device like an iPad3, the hd2 images will be used.

    Cheers, Chris




    Thanks for the fast response! It appears to indeed be 2048. I have a GTX 480 though, which is a decent card. As long as I name everything with the correct conventions, I guess I can just trust that it will use the correct images.


    Felgo Team

    If you have a high-res device, you can also test it there. Other than that, make sure you have an hd2 version for each image available. 😉

    Cheers, Chris

Viewing 4 posts - 1 through 4 (of 4 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support