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OverviewFelgo 2 Support (Qt 5) › How to animate text size changes?

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #8840

    Martin

    I want the score in my game to “expand” at the end of the level, drawing attention to it.

    How can I achieve this?

    (my experimentation to use animation on font size has not been successful)

     

    #8841

    Martin

    Hah, it turns out to be easy.

    This does not work:

            Behavior on font.pixelSize {
    
                NumberAnimation {
                    target: scoreDisplay.font
                    property: "pixelSize"
                    duration: 500
                    easing.type: Easing.InOutQuad
                }
    
            }

     
    This does work:

     

            Behavior on font.pixelSize {
    
                NumberAnimation {
                    target: scoreDisplay
                    property: "font.pixelSize"
                    duration: 500
                    easing.type: Easing.InOutQuad
                }
    
            }

     

    #8842

    Alex
    Felgo Team

    Hi Martin,

    you don’t need to set the target property of the animation when using a Behavior. You already define the target as you are attaching the Behavior to an item, this item is the targer, and you are adding a behavior to it’s font.pixelSize property.

    Cheers,
    Alex

    #8849

    Martin

    Thanks heh heh it all seems obvious now 🙂

     

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