Or is there a Way to get the status of the BoxCollider and the entity it is actually colliding with? I tried to use the BoxCollider, but to control of the player we use the joystick and if the user presses left again after the onContact while the player has still contact with the entity, the player character runs over the entity. So I tried the other way with checking the points, but that only works if the size of the entity is used and if I use the size of the BoxCollider I get the player entity and not the entity of the wall. So a list would be nice to check if there is any entity at that point which the player is not allowed to pass.
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