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OverviewFelgo 3 Support (Qt 5) › Image not updating

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  • #15507



    I have an bgImage that i changed but everytime i run the project it loads the old image that isnt even in the project anymore. Does Qt Creator have some kind of cache or what am i doing wrong?


    import Felgo 3.0
    import QtQuick 2.0
    GameWindow {
        id: gameWindow
        // You get free licenseKeys from http://felgo.com/licenseKey
        // With a licenseKey you can:
        //  * Publish your games & apps for the app stores
        //  * Remove the Felgo Splash Screen or set a custom one (available with the Pro Licenses)
        //  * Add plugins to monetize, analyze & improve your apps (available with the Pro Licenses)
        //licenseKey: "<generate one from http://felgo.com/licenseKey>"
        activeScene: scene
        // the size of the Window can be changed at runtime by pressing Ctrl (or Cmd on Mac) + the number keys 1-8
        // the content of the logical scene size (480x320 for landscape mode by default) gets scaled to the window size based on the scaleMode
        // you can set this size to any resolution you would like your project to start with, most of the times the one of your main target device
        // this resolution is for iPhone 4 & iPhone 4S
        screenWidth: 640
        screenHeight: 960
        Scene {
            id: scene
            // the "logical size" - the scene content is auto-scaled to match the GameWindow size
            width: 320
            height: 480
            ParallaxScrollingBackground {
                movementVelocity: Qt.point(0,50)
                ratio: Qt.point(1.0,1.0)
                anchors.centerIn: parent
                sourceImage: "../assets/Space.png"




    I figured it out, i deleted the folder with build and now it seems to work again:)

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