OverviewFelgo 2 Support (Qt 5) › Image not updating

Tagged: ,

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #15507



    I have an bgImage that i changed but everytime i run the project it loads the old image that isnt even in the project anymore. Does Qt Creator have some kind of cache or what am i doing wrong?


    import Felgo 3.0
    import QtQuick 2.0
    GameWindow {
        id: gameWindow
        // You get free licenseKeys from
        // With a licenseKey you can:
        //  * Publish your games & apps for the app stores
        //  * Remove the Felgo Splash Screen or set a custom one (available with the Pro Licenses)
        //  * Add plugins to monetize, analyze & improve your apps (available with the Pro Licenses)
        //licenseKey: "<generate one from>"
        activeScene: scene
        // the size of the Window can be changed at runtime by pressing Ctrl (or Cmd on Mac) + the number keys 1-8
        // the content of the logical scene size (480x320 for landscape mode by default) gets scaled to the window size based on the scaleMode
        // you can set this size to any resolution you would like your project to start with, most of the times the one of your main target device
        // this resolution is for iPhone 4 & iPhone 4S
        screenWidth: 640
        screenHeight: 960
        Scene {
            id: scene
            // the "logical size" - the scene content is auto-scaled to match the GameWindow size
            width: 320
            height: 480
            ParallaxScrollingBackground {
                movementVelocity: Qt.point(0,50)
                ratio: Qt.point(1.0,1.0)
                anchors.centerIn: parent
                sourceImage: "../assets/Space.png"




    I figured it out, i deleted the folder with build and now it seems to work again:)

Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support