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OverviewFelgo 1 Support › iOS build failed while android build was successful. where are the logs?

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  • #5933

    Marios

    My first try on building my new game on the build server was successful,

    both on android and iOS.

    But my last two tries have failed to build an iOS executable,

    while the android build was successful.

    There are no server logs that I can have a look at, so as to understand which part of the code produces an error.

    Can you help me?

    p.s.

    My game runs fine on android and Windows Desktop.

    #5936

    Alex
    Felgo Team

    Hi,

    we are currently checking some log files, in the meantime could you please try to upload a zip only containing your main.qml and config.json file (without all the other assets) and report if the build is finishing successfully?

    Thanks,

    Alex

    #5937

    Marios

    I uploaded a zip with only my *Main.qml and the config.json file and the build for iOS still says “Error: iOS ipa not created”.

    Has this error anything to do with me not having any UDID?

    thanks for the ultra-fast reply!

    #5938

    Alex
    Felgo Team

    Hey,

    we just solved the issue, iOS builds should be working again. 🙂

    As you pointed out, in case you want to install iOS builds on an iOS test devices you own you can send us your UDID to support@felgo.com, otherwise you can also disable iOS builds at all, setting the platforms property in your config.json file (see here).

    Thanks again,

    Alex

    #5941

    Marios

    Hi alex,

    Thank you for the immediate reply and resolution of the problem.

    I was hoping I could send a couple of my friends the qr code, to test the game in iOS.

    But, since there is the UDID involved, I realize testing the game in iOS involves owning a device.

    Just the way I do my android testing.

    Thanks again.

    Marios.

     

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