OverviewFelgo 2 Support (Qt 5) › Issue with achievement

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
  • #8491



    this is a snippet from my achievements:

    			 Achievement {
    				 key: "2HitCombo"
    				 name: "2 Hit Combo"
    				 iconSource: "../../assets/img/achievements/StarsGreen.png"
    				 points: 10
    				 description: "Hit two flies in a row"

    As seen on Android, if I unlock that achievement, on the achievement page the number of points changes from “10” Points to “1” Point. Am I missing something?

    Furthermore I did not find a field to enter the ID I get for the achievements I added to the google Developer Console. Does that connect without the ID? Or do I even need to list my achievements on the developer console for them to work at all?




    Felgo Team

    You do not need to add the achievements on Google – they are created & updated on our servers when you change the achievement code in your desktop client.

    Did you try the source code from the GameNetworkSimpleExample yet, or test your code on Desktop?

    Cheers, Chris



    Thanks for the reply. I tried the¬†GameNetworkSimpleExample and it does not show my issue. In case the achievement got ten points assigned, and it’s unlocked, it shows 10 points…So I’m even more curious how that happens.


Viewing 3 posts - 1 through 3 (of 3 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support