I want to be able to track when level editors finished loading user generated/community levels.
Currently there is a signal
loadAllLevelsFromStorageLocationFinished, it corresponds to
What about methods like
From what I think it is just a shortcut and should call internally still
loadAllLevelsFromStorageLocation so the same signal should be triggered.
Unfortunately can’t confirm this behavior.
loadCommunityLevels I don’t trigger
I don’t want to put
levelEditor.loadAllLevelsFromStorageLocation(levelEditor.userGeneratedLevelsLocation) just to have proper signal/listener connection.
Since I have useful methods like load community methods should work the same.
How can I know that loading community levels was finished?
Or maybe I am missing something?