OverviewFelgo 2 Support (Qt 5) › Level Editor signal for ` loadCommunityLevels` missing?


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    I want to be able to track when level editors finished loading user generated/community levels.
    Currently there is a signal loadAllLevelsFromStorageLocationFinished, it corresponds to loadAllLevelsFromStorageLocation().
    What about methods like loadCommunityLevels?
    From what I think it is just a shortcut and should call internally still loadAllLevelsFromStorageLocation so the same signal should be triggered.
    Unfortunately can’t confirm this behavior.
    After loadCommunityLevels I don’t trigger loadAllLevelsFromStorageLocationFinished

    I don’t want to put levelEditor.loadAllLevelsFromStorageLocation(levelEditor.userGeneratedLevelsLocation) just to have proper signal/listener connection.
    Since I have useful methods like load community methods should work the same.

    How can I know that loading community levels was finished?
    Or maybe I am missing something?


    Felgo Team

    Hi Marcin,

    you can listen to the levelsLoaded() signal of the VPlayGameNetwork in this case, as community levels are loaded via the GameNetwork API.

    VPlayGameNetwork {
      onLevelsLoaded: {
        console.debug("Wow, very loaded!")




    Hi Alex,

    Thank you for answer.
    Makes sense, will test it soon but I assume you’re right.
    Maybe it wasn’t that clear for me from the docs.
    The more I work with it the more I see, when you use advanced features in level editor, it can be tightly connected to game network.


    Felgo Team

    Hi Marcin,

    this is in fact not covered by the docs as far as I see. Good thing that you brought this up, there is always room for improvement 🙂


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