OverviewFelgo 2 Support (Qt 5) › LifetimeGood and VirtualPurchase

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    Hi Felgo,

    I know for StorePurchase and lifetime goods, Store::restoreAllTransactions can be called and we can read the value on listener and update local data.
    What is the preferred way to restore LifetimeGoods purchases when we use VirtualPurchase?
    I assume it is going to by persisted/synced, by default, on the local device on which the used made the purchase.

    Is there a way to share the purchase info with other user devices, built in and working out of the box?
    Of course you can make some custom logic, with WebStorage or some magic with Felgo Network, but this is some extra work which maybe can be avoided ūüôā


    Felgo Team

    Hi Marcin,

    you can have a look at the SyncedStore component, which integrates the Game Network WebStorage with a Soomla Store (Soomla Plugin).

    It automatically syncs the balance of your Virtual Currency and amount of Single¬†Use Goods. It does not cover synchronization of virtual Lifetime Goods I think – though you can set them up to also be a Single Use Good (which users can’t¬†consume).





    Thank you for the hints, will investigate.
    Btw, is SyncedStore anything new?
    If no,¬† don’t know how did I miss it.


    Felgo Team

    It is has been here a while, so not really brand-new¬†–¬† we released id a few months ago I think.



    Probably missed it then, looks really interesting.

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