I’m use TexturePackerSprite with TexturePackerSpriteSequence for handle my animations. My spritesheet size is about 6000x7000px and it is different on each game level. So I need load new TexturePackerSpriteSequence with TexturePackerSprite on each level via Loader.
The problem: after unload TexturePackerSpriteSequence/TexturePackerSprite via Loader, memory is not released (at least on iOS), so application crashed because of memory limit after 3 level passed. How can I workaround this? Is there any chance to release memory by call some function?
Already have tried:
but with no success. Please advice some workaround.