I am using MoveToPointHelper for my baddy tanks to chase the player. When they reach the distanceToTargetThreshold they need to stop. I am using the signal onTargetReached for this.
This works the first time the baddy tank reaches the threshold. If the player then moves away (increasing the distance), the next time the baddy tank comes within the threshold, the onTargetReached does not appear to be triggered. Is this signal only called once? Is there a way that it can be reset when the distanceToTarget is greater than the target threshold?
My second question – earlier in January Alex said you would expose more functionality of the CameraVPlay component in an update that was coming. Has the update happened? I can’t seem to find it anywhere, but don’t know where to look.