OverviewFelgo 2 Support (Qt 5) › MultiplayerScene onBackButtonPressed issue when game doesn\'t exist anymore

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #23602



    I noticed an issue with MultiplayerScene’s onBackButtonPressed, if the game someone tries to join doesn’t exist anymore. So the back button doesn’t work anymore after the following:

    qml: : Join Room a6ad8238-db35-442a-8868-c1757f86ceab [object Object] undefined ...
    qml: : onRoomList []
    qml: : Operation 226 error: Game does not exist (32758)
    qml: xxx-gameJoinedCallback for callSource joinGame success: false
    qml: xxx-initLocalPlayerObjects called
    qml: read allPlayerIdsIncludingAutoOnServer, playersIdsOnServer, serverPlayerIds and invitedPlayerIds arrays: [] [] [9522284] []
    qml: this player is added at this position on the server: undefined
    qml: Failed to make match, please try again later, from gameJoinedCallback

    qml: Back 4

    This happens when the host closes one’s room and a friend tries to follow an invitation to play afterwards


    Felgo Team

    Thank you for the report. I forwarded this to the development team to replicate and fix the issue.


Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support