I’m developing a game app (using mostly the App components as it is a text simulator)
What I’m looking to do is to create two separate navigation pathways depending on context
During normal gameplay (outside of the main game engine, which is in a different time of day in the game), there would be a navigation stack to go to different panels to search through the game database, and view information.
In the second phase, where the user plays through the game (think a sports title, or a match), there would be a separate navigation stack completely related to that.
I was wondering what approaches I could use here.
The navigation stack as it were seems to be fairly static, while I can remove or hide items I couldn’t just have two separate ones and swap them out, if that makes sense.
I’ve recently started using QML and looking to put a wireframe together to see about the feasibility of this app and maybe then release on devices.
If someone could help with some suggestions for approaches that would be very helpful.