OverviewFelgo 2 Support (Qt 5) › Multiple Navigation Stacks

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    I’m developing a game app (using mostly the App components as it is a text simulator)

    What I’m looking to do is to create two separate navigation pathways depending on context

    During normal gameplay (outside of the main game engine, which is in a different time of day in the game), there would be a navigation stack to go to different panels to search through the game database, and view information.

    In the second phase, where the user plays through the game (think a sports title, or a match), there would be a separate navigation stack completely related to that.

    I was wondering what approaches I could use here.

    The navigation stack as it were seems to be fairly static, while I can remove or hide items I couldn’t just have two separate ones and swap them out, if that makes sense.

    I’ve recently started using QML and looking to put a wireframe together to see about the feasibility of this app and maybe then release on devices.

    If someone could help with some suggestions for approaches that would be very helpful.



    Nevermind – coming from C++ land I expected to need code to swap this out, but seems if I create my own navigation within pages this replaces it.


    Woops 🙂

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