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OverviewFelgo 3 Support (Qt 5) › Multiple Navigation Stacks

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  • #23177

    Lucas

    I’m developing a game app (using mostly the App components as it is a text simulator)

    What I’m looking to do is to create two separate navigation pathways depending on context

    During normal gameplay (outside of the main game engine, which is in a different time of day in the game), there would be a navigation stack to go to different panels to search through the game database, and view information.

    In the second phase, where the user plays through the game (think a sports title, or a match), there would be a separate navigation stack completely related to that.

    I was wondering what approaches I could use here.

    The navigation stack as it were seems to be fairly static, while I can remove or hide items I couldn’t just have two separate ones and swap them out, if that makes sense.

    I’ve recently started using QML and looking to put a wireframe together to see about the feasibility of this app and maybe then release on devices.

    If someone could help with some suggestions for approaches that would be very helpful.

    #23178

    Lucas

    Nevermind – coming from C++ land I expected to need code to swap this out, but seems if I create my own navigation within pages this replaces it.

     

    Woops 🙂

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