Hi. I’m trying to incorporate my game into the Multiscene Multilevel demo. When the player selects a level there is a menu scene where the player selects to start the level, view high scores, etc. The content of this scene scales fine (since it is set by the loader). However when the game starts, the level zooms in on higher resolution devices so I cannot see most of the level. I’ve included parts of the code below. Thanks, Phil
import Felgo 3.0
import QtQuick 2.0
import "../common" as Common
Common.LevelBase {
levelName: "mygameMenuScene"
MygameGameScene {
id: mygameGameScene
onGameOver: menuWindow.show()
width: 320
height: 480
}
Item {
id: menuWindow
width: parent.width
height: parent.height
//...
}
}
MygameGameScene.qml:
import Felgo 3.0
import QtQuick 2.0
import "../common" as Common
Scene {
id: mygameGameScene
signal gameOver()
enabled: false
//...
}