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OverviewFelgo 2 Support (Qt 5) › Network latency issue log

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  • #19207


    Hi  All,

    This is a one of the amazing framework I ever seen. I made multiplayer card game using this framework.

    I have a issue with network latency , But this not alway, some time there have glitch in the game.

    So I need to know,  is there have an any way log and review network calls with (time, payload capacity and etc) ?





    Felgo Team

    Hi Jamie,

    you can also use the VPlayMultiplayer::latencySimulationTime property to see how your app behaves and whether the application state is always correct.

    The property allows to simulate latency by delaying sent multiplayer messages.


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