I just added a cool new particle effect to my game, and I would like it to be drawn below the player, but above everything else. Everything is drawn via sprites (SingleSpriteFromFile elements) and without use of the vertexZ property.
Is this possible?
My setup is this:
I have a collectible item, and I want it to have a cool particle effect when the player collects it. The collectible item has the particle as a child of itself. When it gets collected, the particle effect is started. The collectible item is drawn below the player, but the particles appear above everything.