Forums

OverviewFelgo 2 Support (Qt 5) › Possible Open World ?

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #15416

    Philipp

    Hi i am very knew here .. and have some questions

     

    Question 1:

    We are planning a game in open world … so a big map where you can go 360 in each way … and on collide another scene comes …
    is this possible with v-play… we red a lot last days and we would like take this engine … but i dont found a example for something like that …

     

    Question 2:
    Is german allowed in the forum ? ūüėÄ

     

    Thanks !!

    #15417

    G√ľnther
    Felgo Team

    Hi Philipp!

    Yes, it is possible to create an open world like that, but as you correctly said we do not have an example or demo for this at the moment.
    To get started, you can have a look at other game demos like like:

    • Durdles – uses different maps with a top-down view where the player can move around. If you switch to another map at the borders, you would get a form of¬†open world as you described.
    • If you are going for a tile-based approach for your maps you can have a look at our Platformer with Level Editor demo. It uses the Level Editor combined with tiles to create side-scrolling 2D levels. You could also do something similar for a top-down view game and world.
    • Another hint to create a simple grid of “tiles” is the Juicy Squash demo (it also has a written¬†tutorial). The grid of fruits is created randomly, but the main idea underneath¬†could also work for your game: You can use a simple array to describe your map tiles and display the map accordingly in the game scene.

    Hope this helps!
    As for german: We use english as the common forum language if possible, as then also other devs from around the world can use the answer or comment. If writing english is a problem, you can also use german or write to our mail support, where the language is not that important.

    Best,
    G√ľnther

Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support