Hello Felgo,
Potentially I have come across an issue when using TexturePackerSpriteVPlay.
I won’t provide any examples because it’s very simple.
Bottom line it is about using to: {} property.
It works well, moves to next animation etc.
But the moment you add reverse: true it stops working completely, like the to was never set.
Currently as I workaround I just put frameNames in a reverse order but this looks like a bug.
Could you please verify it?