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OverviewFelgo 2 Support (Qt 5) › Prevent player from flipping over, or rotate a flipped over player

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    OCG

    I am creating a simple car game for practice, and found that the physics can cause my car to flip upside down.  I would like the vehicle to right itself (or prevent rotating more than +/-60 degrees).

     

    What is the best way to handle that?  Is there a way to restrict max/min rotation of a body?

     

    If not, is there an On event where I need to apply an animation to rotate it back upright?  (and how)

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