Hi, I am new to Felgo!
And I have the following situation:
1. When I add new files like .json or.png into the assets folder, and run cmake, the IDE puts png files into “Resources” and json ones into “assets“. Why?
2. To resolve the above issues, I tried to add .qrc file. It worked with folders more or less organized. However, when I enter the license key into CmakeLists.txt
and as a property for GameWindow
, then when building and running the project, i get a message that the key is not valid.
It says the App identifies of this license doesn’t match the one detected at runtime or from config.json
However, when I do not change the structure of the cMakeLists.txt, then when generating and inserting the key, all works fine. Just the project structures and allocated files not as I expected.