OverviewFelgo 2 Support (Qt 5) › publish for windows phone

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #16052



    is there a step by step guide or example how to build / publish for windows phone?




    Felgo Team

    Hi Bas!

    You can have a look at our documentation page about Deploying Felgo Games & Apps to Windows Phone / RT or at the official Qt documentation about WinRT support. Similar to iOS and Android deployment, the most important part is to set up all required tools to build and deploy Qt applications for WinPhone.

    Please also consider the following points for Felgo:

    • Our concept to develop using DEPLOYMENTFOLDERS and switching to the QRC system for publishing is not available for Windows Phone (the specified DEPLOYMENTFOLDERS are not packed with the application package automatically). So please always use the QRC system for adding your application resources.
    • Keep in mind that some Felgo components that use native device features (e.g. NativeUtils, Felgo Plugins) may not work on Windows Phone as the engine core only includes implementations for our main target platforms Android and iOS.


Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support