OverviewFelgo 2 Support (Qt 5) › QT Licensing and general concerns


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    I am just researching using Felgo for games. I have used a few other frameworks but I have a few concerns.

    1.  There doesn’t seem to be a lot of activity in these forums and I’m concerned with how big the community is
    2. I have tried searching the forums but I am still very confused on if I can publish IOS and Android games with the community license of QT.

    Any insights would be greatly appreciated




    about the activity i think that in this week is at minimun due Qt World summit in Berlin. I’m waiting for support for some my problem. You can publish on the store.




    This forum community may be fairly low on activity in comparison to some – yet I’ve always managed to find answers either here (through the documentation) or on stack, I haven’t worked on games in Felgo, just applications but have had no issues finding answers to my problems!



    I agree with you (you can see my topics opened and don’t resolved). At this moment I have two apps using Felgo, and  i’m very concerned about this silence.



    Felgo Team

    Hi guys,

    we apologize for the high delay in responses last week. Many of our team were indeed participating on Qt World Summit, so our support ended up running on minimum force.

    As you may know, we handle most commercial customer support via mail and do not end up in the forums.

    Also many free users tend to reach out to us via mail. While we usually forward them to post their questions in the forums, so we get a bigger public base of question and answers, often the answers are also given directly per mail. We welcome any effort of you guys to participate in the forums, because many times it is again Felgo staff answering the forum questions, which often would easily be answered by fellow more experienced community members. We are always trying to find a good balance between direct private support channels, moderating and supporting public channels (forum and slack) and just leaving public channels for the community to organize themselves, but this is an ongoing process and we are not quite yet where we want to end up. Any help from the community is greatly appreciated 🙂

    Anyway, we are here for you, and apologies for the super busy last week.



    Felgo Team

    Oh and to also answer the initial question: You are allowed to publish apps to iOS with the free Felgo license and the open-source Qt license.

    I personally like this explanation a lot, as it covers the most important aspect:

    With the LGPL license of the Qt open-source license, you are obligated to serve your object files (not your source code) upon request of another developer. The idea is so developers are able to exchange the used Qt version. For applications, this usually does not make a lot of sense and we do not have reports of such requests. This is no legal advice, if you have concerns it is always best to consult a legal expert.




    Thank you for the response, that helps me a lot with the licensing issue. I agree that it can be a tough balance of how to cultivate an online community to help with more organic support.

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