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OverviewFelgo 2 Support (Qt 5) › QZXing in Vplay

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  • #20160

    Felgo User

    hi , when i build it with vplay , error:Undefined symbols for architecture x86_64:

    “QWebSocket::stateChanged(QAbstractSocket::SocketState)”, referenced from:

    QQmlWebSocket::setSocket(QWebSocket*) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::sendTextMessage(QString const&)”, referenced from:

    QQmlWebSocket::sendTextMessage(QString const&) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::staticMetaObject”, referenced from:

    QQmlWebSocket::setSocket(QWebSocket*) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::textMessageReceived(QString const&)”, referenced from:

    QQmlWebSocket::setSocket(QWebSocket*) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::open(QUrl const&)”, referenced from:

    QQmlWebSocket::pongTimeout() in libVPlay.a(vplaywebsocket.o)

    QQmlWebSocket::setUrl(QUrl const&) in libVPlay.a(vplaywebsocket.o)

    QQmlWebSocket::componentComplete() in libVPlay.a(vplaywebsocket.o)

    QQmlWebSocket::open() in libVPlay.a(vplaywebsocket.o)

    QQmlWebSocket::setActive(bool) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::ping(QByteArray const&)”, referenced from:

    QQmlWebSocket::sendPing() in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::pong(unsigned long long, QByteArray const&)”, referenced from:

    QQmlWebSocket::setSocket(QWebSocket*) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::close(QWebSocketProtocol::CloseCode, QString const&)”, referenced from:

    QQmlWebSocket::setUrl(QUrl const&) in libVPlay.a(vplaywebsocket.o)

    QQmlWebSocket::close() in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::error(QAbstractSocket::SocketError)”, referenced from:

    QQmlWebSocket::setSocket(QWebSocket*) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::QWebSocket(QString const&, QWebSocketProtocol::Version, QObject*)”, referenced from:

    QQmlWebSocket::componentComplete() in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::requestUrl() const”, referenced from:

    QQmlWebSocket::QQmlWebSocket(QWebSocket*, QObject*) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::closeReason() const”, referenced from:

    QQmlWebSocket::closeReason() in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::errorString() const”, referenced from:

    QQmlWebSocket::QQmlWebSocket(QWebSocket*, QObject*) in libVPlay.a(vplaywebsocket.o)

    QQmlWebSocket::onError(QAbstractSocket::SocketError) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::state() const”, referenced from:

    QQmlWebSocket::QQmlWebSocket(QWebSocket*, QObject*) in libVPlay.a(vplaywebsocket.o)

    “QWebSocket::closeCode() const”, referenced from:

    QQmlWebSocket::closeCode() in libVPlay.a(vplaywebsocket.o)
    => Please help me out

    #20162

    Felgo User

    thanks, I found Qt += Websockets 😀

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