We would like to shoot a dartarrow which has a physically correct rotation while in the air. e.g. when we shoot it straight up in the air, it should come down with it’s head first (cause this part is the heaviest of the arrow).
Furthermore we have a bouncer-entity in our game, which, as it’s name indicates, bounces the arrow back and gives it another direction. If we now set the body.fixedRotation-property false, it rotates like crazy after the collision, but we would like it to fly in a steady manner after colliding with a bouncer. But setting it to true allows absolutely no rotation.
How can we make this happen?