Find the Best Demos and Examples

Check out this quick tour to find the best demos and examples for you, and to see how the Felgo SDK can help you to develop your next app or game!


OverviewFelgo 2 Support (Qt 5) › Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid!

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
  • #8414


    Does anyone know how to get rid of this or how this can happen?



    Here is a boiled down snipped; basically its the mechanism from the flappybird demo(which does not throw that message). if I take out the assignment of visible and enabled, it works, but then I get other clashes with conflicting scenes in my project.

    import Felgo 3.0
    import QtQuick 2.0
    GameWindow {
    	id: window
    	width: 1024
    	height: 768
    	property alias window: window
    	Scene {
    		width: 480
    		height: 320
    		opacity: 0
    	//////	// NOTE: in qt5, an opaque element is not invisible by default and would handle the mouse and keyboard input!
    	//////	// thus to disable also keyboard focus and mouse handling and make an item invisible, set visible and enabled property depending on opacity
    		visible: opacity === 0 ? false : true
    		enabled: visible
    	activeScene: splash;
    	// show the splash and start the loading process as soon as the GameWindow is ready
    	Component.onCompleted: {



    Felgo Team


    you can safely ignore this debug output, everything is calculated correctly. In the next Felgo version, this debug output will be removed.

    Cheers, Chris

Viewing 3 posts - 1 through 3 (of 3 total)

RSS feed for this thread

You must be logged in to reply to this topic.