OverviewFelgo Plugins Support › Soomla doesn't work anymore on Android


Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
  • #20540



    I have a new problem with Soomla plugin only on Android. When I call the buyItem() method, nothing happens, it blocks the UI. No callback UnexpectedError …

    I didn’t change anything in my config, previously it worked and it works well on IOS.





    Felgo Team

    Hi Romain,

    Are all product IDs and the store configuration details correctly set up for your app?

    Please also verify whether the Plugin Integration links the required Soomla framework in your build.gradle. You can also compare your build.gradle with the new default setup for an Empty Felgo App, to double-check default settings and specified versions.

    We don’t see any issues with the plugin at the moment. I am unable to reproduce the crash with a quick test. Also, there are several apps live in the stores that use the plugin without issues.

    Günther from Felgo




    I have checked the settings, the build.gradle, everything’s ok, but UI is still blocked when I call buy() function.

    Anyway, I’d like to get rid of the Soomla plugin because I have to implement renewal subscribtions for my projects. I’ve noticed that Qt Purchasing module doesn’t support “subscribtions’  product type. It’s very surprising and emabarassing… Don’t you plan to implement this feature?

    Or is there another solution for managing renewable subscribtions on ios and Android ? (services, api?)





    Felgo Team

    Hi Romain,

    the Qt Purchasing module and current version of Soomla IAP Plugin do not offer subscription type purchases. With custom Java or Obj-C code for handling the purchase on each platform, it is possible to use subscriptions with the native iOS or Android SDK. (Similar to native Android or iOS Apps created with Android Studio or Xcode).

    The latest Soomla SDK version also supports subscriptions, which will be available as soon as we update the Felgo Soomla Plugin to support this version and features for usage in QML.

    We can also create a subscription purchase solution for you with the purchase of a support package. Let us know at in case this is interesting for you.




Viewing 4 posts - 1 through 4 (of 4 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support