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OverviewFelgo 2 Support (Qt 5) › spine support

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • #10828

    Bas

    any news on spine support?

    roadmap?

    #10834

    Christian
    Felgo Team

    Hi Bas,

    we’re working on it. ETA is in 1-3 months.

    Cheers, Chris

    #10835

    Bas

    any thoughts on how it can be used from user perspective?

    as an entity? for pooling and instantiating from entitymanager?

     

    #10836

    Christian
    Felgo Team

    It will be a visual component similar to SpriteSequenceVPlay or TexturePackerAnimatedSpriteVPlay.

    You will be able to change the animation states, and put the component as child of an Entity. So you can use entity pooling just as usual.

    Cheers, Chris

    #10837

    Bas

    that is great!

    cant wait 🙂

    • This reply was modified 5 years ago by  zzzax.
    #12615

    Alec

    Hi, is this still on the todo list?

    #12616

    Bas
    #12617

    Christian
    Felgo Team

    We are in the final touches of this feature. It will support FFD, IK and also support TexturePacker sprite sheets together with all other Spine features.

    Cheers, Chris

    #12618

    Alec

    Thanks guys

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