OverviewFelgo 1 Support › Sprite::running property bindings

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    I have a SpritesequenceFromFile with several Sprites inside. I would like to stop the spriteanimation when its movement is stopping. Therefore I set its running property to the movement.running property:

    running: movement.running

    Why does this not work, while setting Sprite.running manually works (what is a little unhandily in my case)?




    Felgo Team

    Hi Guybrush,

    try modifying the property running from SpriteSequenceFromFile instead of Sprite itself. The property of the Sprite element should not be modified, as documented in the sources:

    internal - must not be modified externally by engine users, gets set with jumpTo and goalSprite - it gets modified by changing the running property of SpriteSequence!
        Defaults to false, so animation is not started until this gets set to true. This should not be used by engine users directly, because a Sprite always must be nested into a SpriteSequence and running is only allowed to be set there.

    Using the something like the following code, your problem can be solved:

    SpriteSequenceFromFile {
          Sprite {
          running: movement.running







    Hey Chrisu,

    you´re right, setting Spritesequence.running works! I didn´try that, because depending from the sprite, i have to handle it on a different way.

    Thanks for the hint!




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