OverviewFelgo 1 Support › tried creating new project in V-play and running it but got 383 linking errors?

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
  • #4768


    tried creating new project under “empty V-play project” and running it but got 383 errors.. all starting with “declspec(dllimport)”

    I even followed this installation guide perfectly here…


    btw I plan to try and run the chicken outbreak game here after I figure out why the empty template isn’t working and I’m wondering, do I have to follow some kind of format to get it to work or can I just open an empty v-play project and start adding files and copy/pasting them in and hitting run?


    Felgo Team

    Hi Periphery,

    could you please post a screenshot of your build settings in the “Projects”-tab?


    You’re right, just create an empty Felgo project, add the files and folders and copy/paste the code.

    Some games though, ChickenOutbreak is one of them, is already shipped within the Installer, you can find it in the Demos\FelgoSDK folder of you Felgo installation.

    We will add zip files containing the complete source code for all demos soon to the demo pages on our website.




    Felgo Team

    Hi again,

    please select the MSVC2010 compiler instead of the MSVC2008 in the Projects tab.

    Regarding folders: Your base folder for creating new qml-files in your project is the “qml” folder.

    demos/ChickenOutbreak/qml/entities/Coin.qml –> you can see from the path, the Coin.qml file should go into a new folder named “entities” inside the “qml” folder. You can learn more about the entitiy concept here


    I know, this copy/paste is quite unhandy. We will take care of that and add full source code downloads to our demos soon.


    Let me know if changing the compiler fixed your issues!





    yes it fixed it, thanks for the help!


    Felgo Team

    Great to hear!


    Enjoy coding 🙂

Viewing 6 posts - 1 through 6 (of 6 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support