Thanks.
I have installed in this way, and it runs without complaining.
How do I turn on logging?
The doco says:
”
logLevel : enumeration
Set this property to display some debug information related to the native Flurry SDK in the log output.
Possible values are:
- <b>Flurry.LogLevelNone</b> (no output)
- <b>Flurry.LogLevelCriticalOnly</b> (outputs only critical log events, the default value)
- <b>Flurry.LogLevelDebug</b> (outputs critical and main log events)
- <b>Flurry.LogLevelAll</b> (outputs all log events)
”
However, I can’t get a logLevel to have any effect: I either get errors (logLevel = Flurry.LogLevelAll, logLevel=flurry.LogLevelAll, logLevel=VPlayPlugins.flurry.LogLevelAll) or nothing (logLevel = 3)
… and part of the broader question: how do you debug Flurry integration? As well as no log messages, I’m not convinced anything is happening. I changed the api key to a nonsense value and it didn’t fail or warn.
I don’t have a license key entry in my Flurry instance – is that right? I don’t have one there because I don’t have one: when I generate the license key for my app at the VPlay page, with all the plugins selected, I still only get one license key.