Thanks for that. I have a few more questions I hope you can answer:
Does customising the VPlayMultiplayerView involve using a local copy of the source code? The worry here is that for each Felgo update I would need to merge changes back into my local, custom view rather than simply pull the latest version.
I’ve seen the customData for a GameNetworkUser, but suppose the following scenario:
- Player 1 unlocks an achievement and it gets added to their customData
- Player 2 is currently using the app – how can player 2 be updated with the customData from user 1?
Whilst writing the above – I realised that the ‘Activity’ view page can be updated on the fly with friend’s customData whenever it becomes visible. Maybe I answered my own question? Although perhaps there could be an issue with how VPlayGameNetwork caches its data.
I guess I have a final worry – such that, in a way, I’ve ‘hacked’ the VPlayGameNetwork into my Felgo App and cross-compatibility is still being worked on. It would be a shame to upgrade to Indie, integrate everything only to find a particular needed feature does not work and won’t be fixed until a ‘future version’. From my own experience as a software engineer both in the industry and at home, this is very likely to happen. Perhaps its better to wait a few months until it’s better supported?