OverviewFelgo 2 Support (Qt 5) › Windows deployment

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    I am trying to set up a deployment directory containing all necessary files to open my VPlay game on a (non development) windows PC. I compiled my game with the VS2010 compiler.

    In my folder are the following files: libEGL.dll, libGlesv2.dll, d3dcompiler_43.dll, icudt53.dll, icuin53.dll, icuuc53.dll, msvcp100.dll, msvcr100.dll, the windows plugin and a lot of Qt dll´s.

    The game is still not running on other machines, without prompting a message. So I wonder if there is any Felgo depending dll that I have to add too. If yes, where are they located?




    Felgo Team

    Hi Heini,

    we are using the windeployqt tool that comes with Qt to package Windows desktop applications.

    First you build your application in release mode with the Qt-Creator to generate the shadow build directory, then you use the windeployqt.exe of the same compiler to package your build, like this (command line):

    <Path to Qt>\5.4\<Your Compiler>\bin\windeployqt.exe –qmldir <Path to the Shadow Build>\qml <Path to the Shadow Build>\release

    Then you should be ready to go. Let me know if this worked for you!


    • This reply was modified 4 years, 11 months ago by  Alex.
    • This reply was modified 4 years, 11 months ago by  Alex.


    Hi Alex,

    it did not work – says it can not find the ICU files, but they are directly in the same folder as the windeployqt.exe. Maybe I should try to set the qt path system variable, but how should I name it? QT_PATH? And should it point to the qt mainfolder or to the bin folder?






    after editing the PATH variable, it is working now! Thanks for the hint!



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