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OverviewFelgo 3 Support (Qt 5) › Are the Spine animations currently bugged ?


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  • #22071

    Felgo User



    I recently uptaded Spine to the latest version (3.8.61), and tried to export some characters in Felgo.

    I guess that Felgo no longers supports Spine, due to the new skin management in Spine, I believe (which is now able to make directories, have duplicate skins names, and so on).

    I think that now Spine allows multiples skins to be displayed at the same time (on the preview, at least, please see ). I made a research here, and it seems another user encounters the same problem : https://felgo.com/developers/forums/t/spine

    I tried with a very basic Spine file (1 slot / 1 image, no skin), and even like this it does not displays.

    However, as Alex (Felgo Team) asked in the previous link, I’m able to display Goblin and Spineboy from the tutorial, and noticed a difference in the output .qml file : my section “property Items skins :” is almost empty, and goes like that :


    property Item skins: Item {
    visible: false

    while, the example spineboy, which looks like to have no skins (please correct me if I’m wrong) goes like this :

    property Item skins: Item {
    visible: false
    states: [
    State {
    name: "DEFAULT"
    PropertyChanges { target: defaultBb_headBb_head; parent: bb_headAttachment }
    PropertyChanges { target: defaultEyesEyes; parent: eyesAttachment }
    PropertyChanges { target: defaultEyesEyes_closed; parent: eyes_closedAttachment }

    (I only pasted the very first few lines, but, I hope you got my point : the “skins” part is definitly not empty !!!)

    I hope that it might help you to fix or at least give some clues on the errors.

    Or maybe I’m doing something terribly wrong, if that is the case please feel free to tell me !

    Best regards,



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