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OverviewFelgo 1 Support › Changing collider size

Viewing 2 posts - 1 through 2 (of 2 total)
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  • #6315

    Heini

    Hi,

    i am using something like this as the ground of my game:

     EntityBase {
       entityType: "ground"
      anchors.left: parent.left
      anchors.right: parent.right
    
    
       Rectangle {
         id: rectangle
         color: "blue"
         anchors.fill: parent
       }
    
       BoxCollider {
         anchors.fill: parent
         bodyType: Body.Static
       }

    The problem is, that when i load another level with its Width larger than the previous one, the collider does not scale with the ground-entity. Will changing the boxcolliders size be supported by any of the upcoming daily builds?

    Thanks

    Heini

     

    #6325

    Alex
    Felgo Team

    Hi Heini,

    this appears to be a Box2D specific issue. You can modify the size at runtime without limitations for Dynamic bodies, however this does obviously not work for Static bodies.

    Since you are only changing the size at level start, the best solution would probably be to create a new ground entity with the modified size every time you change the level.

    Does this work for your case?

    Cheers,
    Alex

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