Hi abc(aka Chris)
I get constant questions why won’t we support it if everybody does, from the second person I work with on my game.
I don’t really have enough data to say which option is better.
I would stick with your solution mostly thanks to cross-platform sharing but I also must listen to other arguments.
Do you know how many people really use the Google solution?
The main argument I hear, to use is: everybody uses it.
I didn’t go very deep to check how usable is that Google network, will have to do it and prepare to have a conversation with my college.
Do you have any experience where Google play game network wasn’t really used?
Or, maybe, you have some data to say: our solution makes players more involve etc.
In the worst scenario where I will need to have it I will just implement it on my own, but, I really try to avoid any extra work if I don’t really have to. Working on and releasing even a simple game, is a lot of work anyway.