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OverviewFelgo 1 Support › MovementAnimation Rotate Player

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  • #6818


    I’ve been trying to learn how to use Felgo and I was messing around with Flappy Bird. I am trying to recreate the rotating animation that the bird makes when you press it.┬áThis is what I did but it doesn’t really do anything. Any ideas?

      MovementAnimation {
        id: climb
        target: parent
        property: "rotation"
        velocity: -50
        acceleration: -50
      function push() {
        collider.body.linearVelocity = Qt.point(0,0)
        var lForwardVector = collider.body.getWorldVector(Qt.point(0,upwardforce));
        collider.body.applyLinearImpulse(lForwardVector, collider.body.getWorldCenter());
        climb.running = true
        climb.running = false




    Hi vinylrain3,

    The simplest solutions would be to check the linearVelocity of the CircleCollider and adjust the SpriteSequenceFromFile accordingly in the Player.qml.

    onLinearVelocityChanged: {
      spriteSequence.rotation = linearVelocity.y/5



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