OverviewFelgo 1 Support › MovementAnimation Rotate Player

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #6818


    I’ve been trying to learn how to use Felgo and I was messing around with Flappy Bird. I am trying to recreate the rotating animation that the bird makes when you press it.┬áThis is what I did but it doesn’t really do anything. Any ideas?

      MovementAnimation {
        id: climb
        target: parent
        property: "rotation"
        velocity: -50
        acceleration: -50
      function push() {
        collider.body.linearVelocity = Qt.point(0,0)
        var lForwardVector = collider.body.getWorldVector(Qt.point(0,upwardforce));
        collider.body.applyLinearImpulse(lForwardVector, collider.body.getWorldCenter());
        climb.running = true
        climb.running = false




    Hi vinylrain3,

    The simplest solutions would be to check the linearVelocity of the CircleCollider and adjust the SpriteSequenceFromFile accordingly in the Player.qml.

    onLinearVelocityChanged: {
      spriteSequence.rotation = linearVelocity.y/5



Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support