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OverviewFelgo 3 Support (Qt 5) › Question about 640×480

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  • #21379

    Flesh

    I noticed all the examples are in 640×480, at first I thought it was a limitation for Games, but can not find out the real reason for this, I ask because I am writing an app and I need to either decrease my font size, or increase the height to closer to 500, and was wondering if this will impact other devices. I am talking about the QML designer screen just to be clear, but on the main screen the content goes off screen and I have to resize the window to see it, not possible on a smart phone, so not sure how to design screens that are taller than the display.

    Thanks

    #21388

    Günther
    Felgo Team

    Hi Jeff,

    the setting of 640×480 is simply the default window size. On actual devices, the GameWindow will always fill the whole screen and use different values.

     

    For games, it is common to use “content-scaling” to provide the same user-experience across different devices and screen sizes.

    You can find more information in this tutorial: https://felgo.com/doc/felgo-different-screen-sizes/

     

    For apps, it is common to use density-independent layouts: https://felgo.com/doc/apps-supporting-multiple-screens-and-screen-densities/

     

    If desired, you can also combine both approaches in your Felgo apps or games.

     

    Best,
    Günther

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