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OverviewFelgo 3 Support (Qt 5) › Scaling question

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  • #8330


    Hi Guys,

    I’ve been stuck on this for some time now

    Snippet below is just the base template from Felgo:

    GameWindow {
        activeScene: scene
        width: 640
        height: 960
        Scene {
            id: scene
            // the "logical size" - the scene content is auto-scaled to match the GameWindow size
            width: 320
            height: 480
            Rectangle {
                id: rectangle
                anchors.fill: parent
                color: "grey"


    When I run this on my Android Device I always get the margin on top and bottom: http://imgur.com/nzLaHmy

    Now, when I load a demo game that has the same width/height (ChickenOutbreak for example), it seems to fill the whole screen..


    I must be missing something simple here?

    My device resolution is 1920×1080, if that matters any.. 






    Felgo Team


    please have a look at the following tutorial: http://felgo.com/doc/vplay-different-screen-sizes/

    You will learn how to deal with black borders, e.g. by filling it with background or anchoring menu elements to it, while keeping the same logical size for your game on every device.

    Short spoiler: You can fill the scene.gameWindowAnchorItem with your (Background)-Rectangle instead.


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