Tour Preview

Find the Best Demos and Examples

Check out this quick tour to find the best demos and examples for you, and to see how the Felgo SDK can help you to develop your next app or game!

Forums

OverviewFelgo 2 Support (Qt 5) › Scaling question

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #8330

    Senad

    Hi Guys,

    I’ve been stuck on this for some time now

    Snippet below is just the base template from Felgo:

    GameWindow {
        activeScene: scene
    
        width: 640
        height: 960
        Scene {
            id: scene
            // the "logical size" - the scene content is auto-scaled to match the GameWindow size
            width: 320
            height: 480
            Rectangle {
                id: rectangle
                anchors.fill: parent
                color: "grey"
            }
        }
    }
    

     

    When I run this on my Android Device I always get the margin on top and bottom: http://imgur.com/nzLaHmy

    Now, when I load a demo game that has the same width/height (ChickenOutbreak for example), it seems to fill the whole screen..

     

    I must be missing something simple here?

    My device resolution is 1920×1080, if that matters any.. 

     

    Thanks

     

     

    #8331

    Alex
    Felgo Team

    Hi,

    please have a look at the following tutorial: http://felgo.com/doc/vplay-different-screen-sizes/

    You will learn how to deal with black borders, e.g. by filling it with background or anchoring menu elements to it, while keeping the same logical size for your game on every device.

    Short spoiler: You can fill the scene.gameWindowAnchorItem with your (Background)-Rectangle instead.

    Cheers,
    Alex

Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.