Based on your description there I get you already found the Plugin Integration steps and code snippets in our Firebase documentation, and the PluginDemo project as well. Let’s tackle your issues in the new above topic then.
Regarding your other questions:
The firebase plugin uses the native Android/iOS Framework
To use the plugin without the trial mark and dialogs, a license key that activates the plugin for your app is required.
I’ve given up with the plugin demo code, I’ve instead followed you instructions to
creating a reference firebase app.
When I follow these instructions, the addition of the addition of license key does remove the
watermark, however I get the following errors/warnings:
If I try to use the plug on linux or x86 android emulator: Warning: Plugin “VPlay.plugins.firebase” disabled: Plugin not supported on this platform
Which platforms are plugin supported on?
If I move to an Android device (sony 4.4.4 tablet), I no longer get the plugin not supported message, but I
get the following errors in the debug pane: Local module descriptor class for com.google.firebase.auth not found. and ‘An issue occurred’ popup, which says the :
email address is badly formatted
Looking at the manifest permissions, I noticed that no internet access was granted:
So I added permissions for ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE, INTERNET etc
Can you help, as I’m on a up against it on timescale!
I think I can help you with the first question.
Most of the plugins from Felgo are only available/work on iOS and Android devices.
Mostly when they use native libraries/SDKs.
That is the case with Firebase, but also with Chartboost or AdMOb etc
Mostly because Felgo integrates the mobile SDKs there not desktop one(sometimes desktop SDK is not even available).
Some Felgo plugins are available also on desktop, for example Game Network.
Bottom line: 3rd party plugins which are just wrappers to use in Felgo for native SDK: mostly only mobile.
Homemade by Felgo: big chance it also works on desktop, in general everywhere where you can compile it.
That is interesting, the link you posted.
I am afraid that can be related to the ability to even run/compile application which uses Firebase on LInux.
For sure the error info you get on Linux is typical for other 3rd party plugins which Felgo supports only on mobile.
As for documentation, agree not always perfect 🙂
Firebase is a new plugin so definitely Felgo devs are more than happy to improve the docs where needed.
I didn’t test that plugin yet, if I did maybe I would be able to help you more.
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