Camera Controller which rotates around an origin. More...
Import Statement: | import QtQuick3D.Helpers |
Inherits: |
This helper provides a way to rotate a camera around an origin. To function OrbitCameraController accepts a Node as the origin, and a Camera object which should be a child of the originNode to control. By only adjusting the z position of the child camera relative to the parent origin it has the effect of moving the camera nearer or farther from the target origin. By applying a rotation to the origin node, the child camera will be orbited around the origin node.
The OrbitCameraController item itself is a 2D item that accepts input events so whatever it's size and position will be where input events are accepted. To zoom either use the scroll wheel of the mouse or perform a pinch gesture. To rotate click or touch and drag the area. To pan, hold control and drag the area. Panning will change the position of the origin node. It is also possible to perform a panning gesture by performing a two finger drag.
View3D { camera: cameraNode Node { id: originNode PerspectiveCamera { id: cameraNode z: 100 } } OrbitCameraController { anchors.fill: parent origin: originNode camera: cameraNode } ... }
camera : QtQuick3D::Camera |
Specifies the camera node to control. This is a required property and should be a child of the origin node.
mouseEnabled : bool |
Enables mouse controls. The default value is true.
origin : QtQuick3D::Node |
Specifies the origin node to control. This is a required property and should be the parent of the camera
panEnabled : bool |
Enables panning controls. The default value is true.
xInvert : bool |
Inverts the x-axis controls. The default value is false.
xSpeed : QtQuick3D::Node |
Specifies the speed of navigation when the mouse is moved along the X axis.
yInvert : bool |
Inverts the y-axis controls. The default value is true.
ySpeed : QtQuick3D::Node |
Specifies the speed of navigation when the mouse is moved along the Y axis.
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