Defines scripts to be run during an animation. More...
Import Statement: | import QtQuick |
Inherits: |
ScriptAction can be used to run a script at a specific point in an animation.
SequentialAnimation { NumberAnimation { // ... } ScriptAction { script: doSomething(); } NumberAnimation { // ... } }
When used as part of a Transition, you can also target a specific StateChangeScript to run using the scriptName
property.
State { name: "state1" StateChangeScript { name: "myScript" script: doStateStuff(); } // ... } // ... Transition { to: "state1" SequentialAnimation { NumberAnimation { /* ... */ } ScriptAction { scriptName: "myScript" } NumberAnimation { /* ... */ } } }
See also StateChangeScript.
script : script |
This property holds the script to run.
scriptName : string |
This property holds the name of the StateChangeScript to run.
This property is only valid when ScriptAction is used as part of a transition. If both script and scriptName are set, scriptName will be used.
Note: When using scriptName in a reversible transition, the script will only be run when the transition is being run forwards.
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: