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  • How to avoid C++ models in Qt and why you should care

    How to avoid C++ models in Qt and why you should care

    By GT April 4, 2020

    Many tools rely on web technologies like JavaScript and HTML for mobile app development. But a web view does not offer the performance, features and user experience of native apps. While the Qt framework is C++ based, you can also code with QML and JavaScript. In fact, you can create full apps without even touching C++. This post shows how to save …

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  • How to Support the iPhone X Notch or Android P Display Cutouts in your Mobile App

    How to Handle Safe Area Insets, Notch & Display Cutout for iPhone X, iPad X and Android P – 2020

    By GT March 14, 2020

    More and more mobile devices feature a notch (or display cutout, as it is called on Android). To handle this little monster, mobile app developers now face many new challenges. The trend is spreading fast and many manufacturers already announced new 2018 models with edge-to-edge screens. For example with Android P devices like Essential Phone, OnePlus 6, Oppo R15 Pro, …

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  • Felgo 2014 Highlights, Roadmap & Anniversary Sale

    By Christian December 30, 2014

    It’s time to celebrate! Not only a great 2014, but also our 2nd anniversary after the first official Felgo 1.0 release. We’d like to thank you, our Felgo customers & great developer community! You helped us improving Felgo and make it a world-class tool for cross-platform game and app creation. Read on for a short but intense recap what happened …

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  • Felgo Windows Phone Game Development Contest

    By Christian September 16, 2014

    With the recent addition of Windows Phone support to Felgo 2, you have a great new platform to distribute your games. The Windows Phone Store has many advantages over iOS & Android for developers, like: Less competition because fewer games are in the Windows Phone Store than on iOS or Android. Less top-quality games that run natively (like Felgo does) …

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  • Update 2.1.0: Major Qt 5 Release, Felgo 2 for All Developers

    By Christian September 2, 2014

    Starting with this Felgo release, you can now fully evaluate Felgo 2 during your trial. Felgo 2 has many benefits compared to Felgo 1, like: Deploy locally to your iOS or Android device from Qt Creator, including on-device debugging Add any native C++ / Obj-C / Java code or native libraries to your Felgo projects Full support of all Qt …

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  • Felgo 2.0 Release with Full Qt 5 Support

    By Christian April 10, 2014

    Today we announce something … BIG. Felgo with full Qt 5 support is here! How this will benefit you? In many ways, just read on and find out… The Felgo Journey Felgo and Qt has come a long way since we released the first Felgo Beta two years ago. Back then, Qt 4 was still owned by Nokia, and the …

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  • 6 Tips for Game Jams & Felgo Global Game Jam Promotion

    By Christian January 22, 2014

    The upcoming weekend one of THE greatest gaming events takes place: the Global Game Jam. Read on for our 6 tips for game jams and our Felgo Game Jam Promotion. Game Jams are a great way to work on prototypes because you really need to focus on few key parts of your game as there are usually only two days …

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  • Christmas Present from Felgo: Sale Extended!

    By Christian December 25, 2013

    The whole Felgo Team wishes our great developer community: As a thank you for your support, we did prepare a special gift: the Anniversary Sale is extended until January 7th, so you have two more weeks to save $189 (that’s a hefty 30% off!) on the Felgo Pro Plan. Best Christmas Wishes and enjoy your holidays. 🙂

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  • 1st Anniversary Sale, Felgo Recap and Future Announcement

    By Christian December 12, 2013

    Today is a special day, a day to celebrate. Felgo has its first anniversary, and we want to thank you, our customers, for this fantastic year and your trust in Felgo which allowed us to grow and constantly improve the world’s first Qt-powered game engine. This week, we reached a major milestone of 2,000 developers who have signed up since …

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  • New Demo Games, Tutorials & Components

    By Christian May 10, 2013

    The new daily build v1.3.3 does not only add the new level editor feature we dedicated an own blog post here, but also contains many other improvements we now want to share: Multi Scene and Multi Level Tutorial Due to frequent requests from our community we added a tutorial on how to make a game with multiple scenes and multiple …

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