Hi there, today is a day to celebrate as we do have a pre-Christmas present to announce: We just released the initial version of Felgo, which from now on is not in Beta state any more. After 6 major updates since the public Beta launch in July 2012 and more than 1,000 source code commits, we are now ready for …
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It’s Felgo launch day!
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SDK Update: Symbian & MeeGo Support and Free Pro License Promotion
We are happy to announce what we have been working on the last couple of weeks: To start with, we have added full support for the performance-optimized Felgo renderer for two new platforms – Symbian and MeeGo. So starting from SDK version 0.9.5, you can deploy your games not only to iOS, Android, Windows, Mac and Linux, but also to …
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Felgo Interview in in-ga.me magazine and a new Job Offering
If you always wanted to know the full story about the team behind Felgo and how it started, you can read the exclusive interview on in-ga.me, the Austrian online magazine for the gaming sector. The interview including a team picture can be found at http://www.in-ga.me/v-play-game-engine-aus-osterreich-die-macher-im-interview/ (only available in German, sorry). As you may have noticed, there is a new Jobs …
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SDK Update: New Game Squaby Defense, Linux Support, and New Features
Today we released a major update for Felgo with lots of improvements. To try all the new stuff, please have a look at our update guide how to grab the latest version. To start with, we released a new showcase game in the Apple App Store and the Google Play Store: Squaby Defense, a tower-defense game where you play a …
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Digia’s Qt Acquisition from Nokia, and the consequences for Felgo
In the last week, Nokia and Digia announced some breaking news: Digia acquires Qt from Nokia. In this article, I’ll cover what the pros and cons about this acquisition are and what that means for Felgo. The announcement did not come unexpected, as Nokia already showed interest in finding a new maintainer of Qt for a while. Their strategy, with betting …
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Hi and Welcome to the Felgo blog!
Not easy to pick a topic for the first post – but hey, just let us start with the motivation behind Felgo and how it all started! So here it is, the Felgo story… I’m Chris, the co-founder of Felgo and since I can remember I always wanted to learn programming to be able to create my own games because …
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