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  • Felgo Quarterly Payment Introduction

    By Christian June 10, 2013

    We carefully listen to the feedback of our registered developers: Whatever features you require most are added with the highest priority. The Daily Build introduction in April allows us to distribute the hottest features as soon as we implemented and tested them. Among these additions is the recently announced Store plugin for in-app purchases to monetize your game. Or the …

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  • Support for Multiple Languages and In-App Purchases

    By Christian June 9, 2013

    The new daily build update version 1.3.6 adds some major improvements and features we are proud to announce: In-app purchase support with the new Store plugin Support of multiple languages for your game with Qt Linguist New tutorial: How to add the LevelEditor to an existing game   Let’s dive into these improvements in more detail… In-App Purchase Support for …

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  • New Demo Games, Tutorials & Components

    By Christian May 10, 2013

    The new daily build v1.3.3 does not only add the new level editor feature we dedicated an own blog post here, but also contains many other improvements we now want to share: Multi Scene and Multi Level Tutorial Due to frequent requests from our community we added a tutorial on how to make a game with multiple scenes and multiple …

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  • Felgo Level Editor

    By Christian May 8, 2013

    We are proud to announce a new feature of Felgo today: the Felgo level editor. It is one of THE greatest components and will save you loads of time. Why? Just read on… Cutting development time The Felgo level editor helps you to create multiple levels easily. The cool thing is, you can immediately play and test if the levels …

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  • Extended Sprite Sheets, Text Input and Clipping Support

    By Christian April 10, 2013

    As we have added three bigger features to today’s daily build v1.3.2, we will cover the additions here in a dedicated blog post. The new features were requested frequently by you, our community – so enjoy the new stuff and expect more to come in near future. 🙂 Extended Sprite Sheet Support Setting up animations for multiple resolutions was a …

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  • SDK Update v1.3: Cocos2d Comparison, Particle Editor, Free User Upgrade

    By Christian March 7, 2013

    Today we proudly release Felgo SDK version 1.3. Since the last release we added a lot: a new demo game together with a Cocos2d comparison, particle editor improvements and new components & bug fixes that originated from our community. We want to shorten your waiting time for the latest fixes and features, which is the reason why we will soon …

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  • Guest Post: Developing an Innovative Puzzle Game – Blockoban

    By Christian February 25, 2013

    This is a guest post by Andreas Guetz and Christian Bartsch, the two developers behind the fun & challenging game Blockoban: They developed this game within one month without any previous knowledge about Felgo and besides other workload at uni. The post below describes how they achieved that accomplishment. You can download the game for free on the Android Market, …

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  • Felgo at the Austria Game Jam 2013: Locomotive Breath

    By Christian January 30, 2013

    Last weekend we attended an absolutely awesome event: the Austria Game Jam, which is the local part of the Global Game Jam being held all over the world. We attended as sponsors, experts and also worked on a game, so this blog post is about our game jam experience… If you are wondering what a game jam is: It is …

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  • Felgo Particle Editor

    By Christian January 22, 2013

    As part of the last update, a new app got added to the demos, which we think is worth writing an own blog post: The Felgo Particle Editor. As videos say more than a thousand words, here is a demo of it: The Particle Editor allows to create and modify particle effects. Your particle property changes are applied immediately, which makes it …

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  • SDK Update v1.2: Video, MultiTouchArea and Publishing Support

    By Christian January 21, 2013

    Today it’s time for our second update with version number 1.2.0. So let’s dive into the new features first: We added a Video item capable of playing video files on iOS and Android. It uses the native Video player facilities under the hood and thus allows showing native control overlays or using the video full screen. You can easily embed …

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